Proximity shielding

A simple box with a penetrating pipe

Commit: 6486bb10
Header: ProximityShielding.h
Implementation: ProximityShielding.cxx

Notes

  • Set BoreRadius to zero to avoid gap between the pipe.

Build

Compilation instructions are described in this section.

make singleItem

MCNP geometry

singleItem --singleItem ProximityShielding a

FLUKA and PHITS models can be build by adding the -fluka or -phits arguments.

POV-Ray scene

singleItem --singleItem ProximityShielding -povray a